Bézier curves or Bézier splines are certain polynomials first described in 1972 by the French engineer Pierre Bézier who used them to design automobile bodies. The most important Bézier curves, the cubic ones, are used in computer graphics and several imaging systems such as PostScript, Metafont and GIMP for drawing "smooth" curves when joined into bezigons. TrueType fonts use the simpler quadratic Bézier curves.
Four points A, B, C and D in the plane or in three-dimensional space define a cubic Bézier curve. The curve starts at A going toward B and arrives at D coming from the direction of C. In general, it will not pass through B or C; these points are only there to provide directional information. The distance between A and B determines "how long" the curve moves into direction B before turning towards D.
The parametric form of the curve is:
Bézier curves are attractive in computer graphics for two main reasons:
D:=(C+D)/2,
C:=(B+C)/2, D:=(C+D)/2,
B:=(A+B)/2, C:=(B+C)/2, D:=(C+D)/2 (No language in particular)
See also: Spline, Bernstein polynomial, Bézier surface, Bézier triangle, NURBS
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