: whirl, whirlpool; plural vertices
), in geometry
, is a corner of a polygon
(where two sides meet) or of a polyhedron
(where three or more faces and an equal number of edges meet).
In 3D computer graphics, a vertex is a point in 3D space with a particular location, usually given in terms of its x, y, and z coordinates. It is one of the fundamental structures in polygonal modelling: two vertices, taken together, can be used to define the endpoints of a line; three vertices can be used to define a planar triangle.
In graph theory, a graph describes a set of connections between nodes. Each node or vertex can map to an object. The connections between the nodes are called edges or arcs.
See also parabola.