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Super Metroid

Title screen

Super Metroid, developed by Nintendo's R&D1 team and released in 1994 for the SNES, is the third installment in the Metroid video game series. With its 24 megabit cartridge size, it was the largest game available for the console at the time.

Table of contents
1 Story
2 Gameplay
3 Items and abilities
4 Enemies
5 Areas
6 Credits
7 External links

Story

After managing to extinguish the metroids on SR-388 (the planet from where the species originated) in Metroid II: Return of Samus, bounty hunter Samus Aran brings the last surviving metroid larva to the space colony of Ceres. There, scientists conduct research on the larva and reach the conclusion that the powers of metroids could be harnessed for the benefit of mankind. Confident that things are in order, Samus leaves Ceres in search of a new bounty to hunt.

Only a short time after leaving, Samus picks up a distress call from Ceres which forces her to head back. As it turns out, the space colony is under attack by pirate leader Mother Brain's henchdragon, Ridley, who manages to capture the Metroid larva right in front of Samus.

Samus escapes the self-destructing space station and trails Ridley to the now rebuilt planet Zebes, home of the space pirates. Her task is to locate the Metroid larva and prevent the space pirates from using its powers.

Gameplay

In-game screenshot

Super Metroid is a 2D platform game with action and adventure elements.

Samus starts the main part of the game on the surface of Zebes, from where she must delve into the planet through its complex cavities. Game progression revolves around sequentially gathering power-ups that allow Samus to overcome obstacles in order to access new parts of the world. The world has a non-linear layout and features plentiful hidden areas, making exploration a central concept. The implementation of exploration and item-gathering is almost identical to that found in the Legend of Zelda games.

Items and abilities

Items

All the items avaible in the previous two games except for the Spider Ball exist in Super Metroid along with new ones. For weapons see the weapon-section below.

Abilities

The following abilities does not require any special item in order to be performed.

Weapons

The use of weapons in Super Metroid is twofold: to defeat enemies and to overcome obstacles found in the environment.

Enemies

Bosses

The bosses are listed in chronological order in which Samus encounters each one of them.

Mini-bosses

Areas

Credits

Producers

Graphics designers

Sound and music

Programmers

External links