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Super Mario All-Stars

Super Mario Collection (Japanese title), or Super Mario All-Stars (North American and European title) is a video game with enhanced remakes of Super Mario Bros, Super Mario Bros 2, Super Mario Bros 3, and Super Mario Bros: The Lost Levels on the same cartridge, on the Super Famicom/Super Nintendo Entertainment System. It was released in 1993.

Super Mario All-Stars started the enhanced remake idea. The graphics and sound were enhanced for the Super Famicom/SNES, and many bugs from the original versions have been fixed. The gameplay was also enhanced. The sound was enhanced from PSG to SPC700 style. Also, the save feature was added to each of the Mario games. Super Mario Bros 2 was enhanced the most. The Bowser themes in Super Mario Bros. are original to Super Mario All Stars. Super Mario Bros: The Lost Levels is the Super Famicom/Super NES version of the Japanese Super Mario Bros 2, which was originally released for the Nintendo Family Computer in Japan in 1986. The idea of Super Mario All-Stars has also been used in the Final Fantasy and Dragon Quest franchises and attempted in the Legend of Zelda franchise. Some gamers oppose the enhanced remake idea. There are also some gamers who used to oppose the idea, but later began to support it.

Super Mario Bros and Super Mario Bros: The Lost Levels

On the Famicom/NES version of Super Mario Bros 1 and Super Mario Bros: The Lost Levels, you do not get the 50 points per timer second bonus at the end of a World x-4 level, but on the Super Famicom/SNES version, you do. To continue on the Famicom/NES versions, you must press and hold the A button and press start. That code is obsolete for the Super Famicom/SNES versions, plus the Super Famicom/SNES versions grants you the save feature. Also, the Bowser theme songs have been added for Super Mario All-Stars. The mushroom retainers have been animated, and also the Bowser sprite, and a Bowser theme song. As for the maze levels, such as World 4-4 and 7-4 in Super Mario Bros., sounds effects have been added for the Super Famicom/SNES versions to indicate whether or not Mario or Luigi has taken the correct path.

Super Mario Bros. 2

Super Mario Bros. 2 was graphically enhanced the most. The introduction box images were colorized and animated. The slot-machine type bonus game has been enhanced, including enlarged slots and icons, the new "7" icon. On the Famicom/NES version, the player can only get up to five extra lives. On the Super Famicom/SNES version, with the addition of the "7" icon, he can get up to ten extra lives. As for continuing after losing the last life, on the NES version, the player can only continue twice. However, the Super NES version grants the player the ability to continue the game any number of times and to save the game. On the Famicom/NES version, the player can select a character at the beginning of each level, but must play as the character at the length of the level. On the Super Famicom/SNES version, the player can select a character at the beginning of each level and when he hast lost a life. Super Mario Advance is based on the Super Famicom/SNES version of Super Mario Bros. 2.

Super Mario Bros. 3

Super Mario Bros. 3 has been graphically enhanced the secondmost. The action scene and spade panels and some other world map elements have been animated. The king transformations have been changed for Super Mario All-Stars. The king in World 7 of Super Mario Bros 3 was transformed into a Yoshi in the Super Famicom/SNES version, but he was transformed into a Piranha Plant in the Famicom/NES version. Also, the Super Famicom/SNES version grants the player the ability to save the game. The Super Famicom/SNES version is closer to the Japanese Famicom version than to the American NES version, but is still a combination of the two. The "suit fly off" animation that was on the Japanese Famicom version was dummied out of the American NES version, but it returned on the Super NES version.


Super Mario Bros 3, Famicom/NES Version


''Super Mario Bros 3, Super Famicom/Super NES Version

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