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Deathmatch is a widely used gameplay mode very well integrated into first-person-shooter computer games and originally coined by John Romero in 1993 during the development of DOOM. The target of a deatchmatch game is to kill (or "frag") as many other players as possible in the time given; until the level is completed or until the frag limit or time limit is reached. Once one of these conditions is met the match is over and the winner is whoever has accumulated the most frags.