Main Page | See live article | Alphabetical index

Breakthrough (board game)

Breakthrough is an abstract strategy board game inveted by Dan Troyka in 2001. It won the 2001 8x8 Game Design Competition, although the game is trivially extendable to larger board sizes. It shares some similarity to Checkers, although the strategy is completely different.

Rules

The board is initially set up as follows, with number signs representing black pieces, zeroes representing white pieces, and periods representing empty squares:

########
########
........
........
........
........
00000000
00000000

To play the game on a different-sized board, just fill the front two and back two rows with pieces; the board need not be square.

Choose a player to go first; play then alternates, with each player moving one piece per turn.

The rules are as follows:

.....
..#..
.abc.
.....

The black piece can move into the squares marked a, b, and c.

.....
..#..
.AbC.
.....

If White had pieces in the squares marked A, b, and C, the black piece could capture either A or C; it would replace them if it chose to capture. Note that capturing is not compulsory, nor is it "chained" as in Checkers.

The first player to reach the opponent's home row--the one farthest from the player--wins.

Breakthrough can be played on Richard Rognlie's play-by-eMail server.

References

Handscomb, Kerry. "8x8 Game Design Competition: The Winning Game: Breakthrough ...and two other favorites." Abstract Games Magazine, Issue 7, Autumn 2001. "Breakthrough." http://www.gamerz.net/~pbmserv/breakthrough.html